#pragma once

#include "D3DApp.h"

class HelloDirect3D: public D3DApp
{
public:
	HelloDirect3D();
	HelloDirect3D(HINSTANCE hInstance, std::string winCaption);
	~HelloDirect3D();

	void OnLostDevice();
	void OnResetDevice();
	void Update(double dt);
	void Draw();

private:
	ID3DXFont* mFont;
};

